All submitted papers will be subject to the same review process as regular papers to ensure quality. Mohamad Eid mohamad. He was previously a teaching and research associate at the University of Ottawa from June until April He has more than 70 conference and journal papers and 4 patents. His academic interests include Multimedia haptics, affective haptics, and tangible human computer interaction for assistive living.
Abdelwahab Hamam ahamam immersion. He is currently a postdoctoral research scientist at Immersion in Montreal, Canada focusing in research and development ofnovel haptic technologies and interactions. He was previously a teaching and research assistant at the University of Ottawa from Jan to May These sense impressions can thus be shared among visitors, creating the unique and uncanny sensation of a field of touch moving through and among a group of people. The program of research cuts to the heart of research-creation by bringing together embodied practices of artistic production with research techniques and methodologies from the social sciences for both creation and evaluation, and cutting edge work in music technology and haptics.
Projected outcomes include: 1. Development of devices and control software that can be utilized outside of the specific artistic domain e. Haptic Field is an extraordinary multi-sensory participatory installation in which touch, vision and sound merge into an overwhelming immersive bodily experience. Up to 18 visitors at a time become part of a bold sensory experiment. First, you put on jackets and jumpsuits designed by the leading Chinese global fashion brand JNBY which integrate wireless sensing and vibrating actuators as well as a pair of goggles that obscure vision.
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With the ability to visually navigate and make sense of the world removed, you enter into a hallucinatory, dreamlike environment where nothing is what it seems. Surrounded by others who feel your presence but cannot see you, you are only guided by enigmatic patterns of vibration that travel around our bodies as well as vague, shifting glimmers of light. Your sight is blurred as you find yourself in a swirling melting pot of different sensory experiences, in which your customary reliance on vision retreats into the background. Haptic Field creates a space for experiencing and reflecting on tactile perception, one of our least explored senses.
We thus experience a disturbing and at the same time uncanny, strange and sensual event which goes beyond the limits of our body.
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The Vibropixels are a modular, easy-to-use system in order to enable a flexible approach to designing tactile displays, whether the goal is to create a small, localized experience or an experience which includes hundreds of simultaneous participants. Each Vibropixel is a self-contained device incorporating two vibrotactile actuators, integrated interactive lighting, and motion sensing. A flexible wireless system makes it easy to work with large numbers of Vibropixels, whether they need to be controlled individually or en masse.
The Vibropixels are a response to the challenges of utilizing whole-body tactile sensations in multimedia artworks. Artists and researchers are increasingly interested in the use of tactile stimuli to enhance multimodal experiences, especially when creating virtual or augmented reality applications, immersive art installations, or tangible computing experiences. However, the creation of high-quality, nuanced tactile stimuli presents a considerable challenge. This is particularly true in some of the most promising applications, which require wearable, distributed, and large-scale systems.
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JPB2 ja. USB2 en. System and process for controlling electronic components in a ubiquitous computing environment using multimodal integration.
Related Haptics Technologies: Bringing Touch to Multimedia
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